[ CHANGE ] - [ Combat Class ] Pyro Wielder now starts with 3x [ Charge ] Combo Points.
[ FIX ] - Some high-level dishes were granting up to 50x Life Span, which was not intended. This has been corrected.
[ FEATURE ] - The loading bar during sleeping no longer plays a ticking sound, allowing Android users with BG Music turned off to listen to their personal music while playing.
[ UI ] - Improved the user interface during fights.
[ FIX ] - Cooldown information in the UI is now accurate and correctly displays the remaining cooldown time.
[ CHANGE ] - Improved the overall flow of fighting enemies.
[ CHANGE ] - Although traits were already treated as unique items, their quantity is now strictly enforced—limited to 1.
[ UI ] - Removed the fade-in effect when using the Vort.
[ UI ] - Reworked the internal logic for loading bars to improve stability.
[ FEATURE ] - Added a system where multiple actions can be displayed under one loading bar (e.g., mining).
[ GRAPHICS ] - Reworked the armor and helmet for [ Combat Class ] Brawler.
[ GRAPHICS ] - Reworked the blade design for the Gold Skull Rookie Bandit.
[ CHANGE ] - The "Craft" button text has been changed to "Can Craft" to prevent confusion.
[ FIX ] - Corrected the text description shown when feeding a young animal.
[ FIX ] - Fixed an issue where some players needed to create two new games to properly apply their Idle Settings.
[ WEBPAGE ] - The Landing Page has been redesigned.
UPDATES
Date: April 19, 2025
[ CHANGE ] - Using the Vort now adds 25x [ Percent ] Damage instead of taking 1x Life Span.
[ CHANGE ] - Reaching 99x [ Percent ] Damage or more now removes 1x Life Span and reduces your [ Percent ] Damage by 50x.
[ UI ] - Fungus-type items like Mushrooms now appear correctly when selecting the bowl icon.
[ CHANGE ] - Frostbite is now capped at 10. It adds 1x [ Percent ] Damage and removes 1x Life Span per day (does not stack).
[ HOTFIX ] - The error that occurred when you did not have [ Knowledge ] Goddess Statue on the fifth day has been addressed.
[ FIX ] - Fixed a logic issue in the item system that incorrectly applied storage costs to items that should have 0 storage cost.
[ UI ] - A new system has been implemented to determine whether a UI window should be centered or not.
[ CHANGE ] - Slightly zoomed out the camera when focusing on the face.
[ UI ] - Added animated bars for visualizing [ Percent ] Damage gain or reduction to improve player awareness of survival status.
[ FIX ] - The item effect mechanic that triggers when gathering resources now functions as intended.
[ UI ] - Gear stats are now highlighted when viewing your equipment.
[ UI ] - Equipped gear now has a special border and highlight to clearly indicate that it is equipped.
[ FIX ] - Equipped boots now display properly in the Gear Stats Total menu.
[ FIX ] - Equipped rings now have the correct image size in the Gear Stats Total menu.
UPDATES
Date: April 18, 2025
[ FEATURE ] - The first indoor exploration system has been finalized and is ready for beta testing. Indoor maps will be introduced in future regular updates.
[ NEW INDOOR MAP ] - Feather Fleet Post is now available in Wolfvanden. It can be discovered by chance while exploring the town.
[ NEW CHARACTER ] - A new recurring character is now ready! Meet her at the Feather Fleet Post in Wolfvanden. This prepares for the future "Contracts" system (our version of quests) and the relationship system (for recurring characters).
[ NEW ITEM ] - [ Hypermark ] Feather Fleet Post is now sold at the Feather Fleet Post. It allows you to teleport directly to the location.
[ FEATURE ] - Recurring characters now follow fixed schedules and can’t be in two places at once. These schedules are not randomized—patterns can be discovered.
[ CHANGE ] - Navigating towns now uses a new transition effect.
[ CHANGE ] - Adult head sizes have been slightly reduced again, in preparation for future NPC types like kids and teenagers.
[ UI ] - When NPCs present offers during peddling, item quantities are now highlighted for better readability.
[ GRAPHICS ] - Improved clipping logic when speaking to NPCs holding long items like fishing poles or hoes.
[ CHANGE ] - Starting money in a new game has been reduced from 1000 clinks to 500 clinks.
[ CHANGE ] - You must now learn [ Knowledge ] Goddess Statue (cost: 300 clinks) to access trades with the Goddess every 5 days.
[ FIX ] - Item: [ Cloth ] Tourniquet now removes itself upon use, instead of removing [ Grass ] Tourniquet, which was not intended.
[ FIX ] - The tip and warning dialogue when exiting a town using the [ Hypermark ] Hyperclink has been removed.
[ CHANGE ] - Having 1x Hunger now adds 5x [ Percent ] Damage per day.
[ CHANGE ] - You can now accumulate a maximum of 99x [ Percent ] Damage.
[ CHANGE ] - "Combat Damage" is now renamed to [ Percent ] Damage, as it can now be acquired outside of combat as well.
[ CHANGE ] - Item: Rock: Heavy & Sharp no longer causes bleeding. Instead, it now applies 1x [ Percent ] Damage.
[ CHANGE ] - [ Ailment ] Bleeding no longer reduces Lifespan when gathering resources. It now gives 5x [ Percent ] Damage instead. The inaccurate text description has also been removed.
[ CRITICAL UI CHANGE ] - All windows are now scrollable and no longer centered by default. To center a window, it must now be explicitly set to do so.
[ UI ] - Button label changed from "Peddle Your Items." to "Sell Something."
[ UI ] - Sound Settings label changed from "Background Music." to "BG Music."
[ CHANGE ] - Karmic Shards and Karmic Stones no longer consume storage space, as originally intended.
UPDATES
Date: April 12, 2025
[ FEATURE ] - When combat damage is reduced by food, an animated health bar is now shown to reflect the change.
[ FEATURE ] - Cloth Tourniquet and Grass Tourniquet now also reduce combat damage by 25x.
[ FEATURE ] - The Apothecary merchant now sells Cloth Tourniquets.
[ NEW MERCHANT TYPE ] - Snack Peddlers now roam towns, offering various quick bites for sale.
[ FIX ] - Due to the height difference between male and female characters, the camera position was previously misaligned for female characters—especially during combat. This has now been corrected.
HOTFIX
Date: April 11, 2025
[ CRITICAL FIX ] - A faulty logic caused slower Idle Speed when switched to Turbo. This has now been fixed.
[ FIX ] - The checkmark button that appears after finishing an action is now properly centered.
[ NOTE ] - If updates fail to apply, you may need to clear your browser cache to flush out the old version of the files. If you're using the installed app, try reinstalling it.
UPDATES
Date: April 10, 2025
[ CRITICAL FIX ] - Karmic Shards and Karmic Stone now carry over after death as intended.
[ FEATURE ] - Players’ combat damage is now halved after sleeping.
[ FIX ] - Cozy Idle Speed is now properly labeled as Cozy instead of casual.
[ SILENT CHANGE ] - On April 7, 2025, a patch was applied to Vegetables. They now reduce combat damage by 5% when consumed, but no longer have a chance to grant Life Span or Stat Health.
[ CHANGE ] - Recalibrated merchant logic for determining which items to offer players.
[ FIX ] - Characters’ eyes should no longer cause eyeliner mismatches in mobile browsers.
[ GRAPHICAL CHANGE ] - Female characters now have more pronounced eyeliner. If eye makeup is set to "Plain," it defaults to a shade matching their skin color.
[ GRAPHICAL CHANGE ] - Characters’ heads are now slightly smaller to match a 3:1 head-to-body ratio, taking hats, hair, and gear into account.
[ GRAPHICAL CHANGE ] - Male characters now have slightly larger bodies and appear taller.
[ GRAPHICAL CHANGE ] - Characters’ eye colors are now more vibrant.
[ FIX ] - NPC dialogue after refusing your sales pitch is now displayed in a speech bubble, as intended.
[ FIX ] - Shard discounts and bonuses based on Idle Speed Settings now function correctly.
[ FIX ] - When removing or throwing gear, the targeted gear is now properly displayed.
[ UI ] - The background container for the health bar is now light gray, improving visibility of your health percentage.
[ UI ] - Shortened button text labels for merchants in town.
[ PERFORMANCE ] - Most animations now utilize the hardware GPU instead of the processor, improving performance.
UPDATES
Date: April 7, 2025
[ FIX ] - Merchants are no longer in hiding and now appear in towns as usual.
[ FEATURE ] - A new "Idle Speed" setting is now available under Gameplay Settings. This affects how quickly in-game time progresses:
TURBO (Default): 15 seconds in real life = 1 in-game hour. (Shard penalty: -50%)
COZY: 10 minutes in real life = 1 in-game hour. (No shard penalty)
MARATHON: 30 minutes in real life = 1 in-game hour. (Shard bonus: +50%)
This setting takes effect on your next game.
[ FEATURE ] - Damage in combat now carries over after the fight. This includes visual effects like scratches and wounds.
[ FEATURE ] - A Health Bar is now visible outside of combat to help monitor your starting health. An additional health bar is also shown during combat.
[ CHANGE ] - The Switch Bar (located below your avatar in the UI) has been redesigned into the "Item Focus" bar. It highlights three key items—Clink, Karmic Shard, and Karmic Stone. Clicking it will switch between these items.
[ CHANGE ] - Sleeping is no longer a flat 20-second wait. It now scales based on your Idle Speed setting.
[ FEATURE ] - A timer is now shown beside the loading bar when taking actions.
[ HOTFIX ] - The item [ DNA MIX ] - Golem can now be clicked and interacted with as intended. This was silently patched on April 4 (EST).
[ FIX ] - The explanation shown after clicking the "Hint" button (available after dying) has been rewritten for accuracy with current game mechanics.
[ FIX ] - When trading with The Goddess Statue, the store now displays the correct name.
HOTFIX
Date: April 3, 2025
[ FIX ] - The icon of the merchant, Goddess Statue, who appears every 5 days is now correctly shown as the Goddess Statue instead of a random character.
[ CHANGE ] - The Goddess Statue now has relevant dialogue lines when trading with you every 5 days.
[ FIX ] - Animal vendors will no longer sell animals for pennies.
[ FIX ] - When feeding your animals, the appropriate text description is now displayed.
UPDATES
Date: April 1, 2025
[ NEW FEATURE ] - All animals in your care will now generate an "Animal Bad Event Chance." Each day, if this item is in your possession, there is a chance that a bad event involving your animals may occur. Fortunately, regularly caring for your animals—such as feeding them daily—will remove this item.
[ NEW FEATURE ] - During an Animal Bad Event, there is a chance one of your animals will snack on some of your food.
[ NEW FEATURE ] - During an Animal Bad Event, there is a chance one of your animals will destroy or eat some of your plants.
[ FIX ] - When a hostile encounter event occurs, the frame is now properly centered.
[ GRAPHICS ] - Reworked the background designs for characters and NPCs.
[ BETA KEY ] - The current beta key will expire on April 3, 2025 (EST). A new beta key will be issued on April 4, 2025 (EST).
[ UI ] - Reworked the UI color scheme for better readability, helping ease the learning curve for new players.
[ UI ] - Redesigned the thought bubbles for NPCs and items.
[ UI ] - Some buttons will now be accompanied by text to help ease the learning curve.
[ FIX ] - The "undefined" text that appeared above some buttons has been removed.