[ FIX ] - Rewards from enemies are now rewarded appropriately.
[ FIX ] - Reflect mechanic for [COMBAT CLASS] - Esper - Type A has
been fixed.
[ FIX ] - Casting animation for [COMBAT CLASS] - Esper - Type A
has been fixed.
[ CHANGE ] - Meteor Chest now starts dropping from enemies at Day 3
and beyond, down from Day 4.
[ VISUAL ] - Improved [SKILL] Sword Slash VFX.
[ VISUAL ] - Improved some maps in Nubazaar.
[ VISUAL ] - Improved hand VFX for enemies.
[ VISUAL ] - Improved hand VFX and costume for [ Combat Class ]
Forest Walker.
UPDATE
Date: June 21, 2025
[ CHANGE ] - You no longer lose your [COMBAT CLASS] and [ DNA MIX
] on defeat. You also do not receive any starting classes. You still
have a choice between two random [COMBAT CLASS] on Day 3 and two
random [DNA MIX] on Day 5.
[ NEW BOSS ] - The boss at Gold Skull Hollow follows a predefined
schedule. Defeating them grants 20 Combat Exp, 1000 Gold, 3x Karmic
Stone, and 250 [STAT] Health.
[ NEW COMBAT CLASS ] - [COMBAT CLASS] Blood Fang specializes in
bleed, poison, counters, and follow-ups. Weak against heavily
armored enemies.
[ NEW SKILL ] - [SKILL] Roundhouse Kick
[ NEW SKILL ] - [SKILL] Snap Fang
[ NEW SKILL ] - [SKILL] Viper Kiss
[ NEW SKILL ] - [SKILL] Tail And Fang
[ NEW SKILL ] - [PASSIVE] Counter Elbow
[ NEW COMBAT MECHANIC FEATURE ] - Area Of Effect: A skill can hit
multiple targets. [SKILL] Tail And Fang uses this.
[ CHANGE ] - [SKILL] Middle Lightning and [SKILL] Rock Hail now
hit all enemies.
[ CHANGE ] - [SKILL] Shatter Bang bonus damage from armor
increased from 400% to 500%.
[ NEW COMBAT MECHANIC FEATURE ] - Follow Up: Some skills may trigger
others. Used by [COMBAT CLASS] Blood Fang.
[ CHANGE ] - Divine being targeting logic updated for prolonged
fights.
[ NEW RECURRING CHARACTER ] - Skelly Jane appears in Wolfvanden with
unknown motives.
[ NEW ITEM ] - [KNOWLEDGE] Sales - Learnable from [BASE]
Mailbox.
[ NEW ITEM ] - [KNOWLEDGE] Product Catalog I/II/III - Increases
peddling chance based on items in pitched category.
[ CHANGE ] - [DNA MIX] Golem now reduces dodge and accuracy by 5.
[ CHANGE ] - [COMBAT CLASS] Clock Knight skills now apply minor
healing to user.
[ UI ] - "Refracted!" now displays when Clock Knight’s damage
refraction occurs.
[ VISUALS ] - Updated VFX for [SKILL] Knuckle Shower, Knuckle
Sandwich, and Boot Salad.
[ FIX ] - Bangs animation now works correctly.
[ FIX ] - Hair Dye now applies properly.
[ FIX ] - Corrected item description for [BUFF] Block Chance 3
Star. Now shows 25% per star, totaling 75%.
[ FIX ] - [COMBAT CLASS] Hydro Wielder's [SKILL] Healing Drop
can now target anyone.
[ VISUAL ] - Minor combat graphic improvements and colored indoor
icons added.
HOTFIX
Date: June 14, 2025
[ FIX ] - Indoor buildings within delves were not marked as
"dungeon", causing defeat mechanics to behave incorrectly. They now
properly trigger a forced vort-out on defeat.
[ FIX ] - Indoor delve areas in Gold Skull Hollow were displaying
their root names instead of "?" as intended. This has been
corrected.
[ FIX ] - [SKILL] Wish Upon A Fighter now correctly grants a
random [COMBAT CLASS] instead of a [DNA MIX].
[ CHANGE ] - [SKILL] Wish Upon A Fighter cooldown has been reduced
from 5 Days to 3 Days.
[ FIX ] - [SKILL] Surprise Mix now functions as intended, giving a
random [DNA MIX].
[ CHANGE ] - [SKILL] Surprise Mix cooldown has been reduced from 5
Days to 3 Days.
[ FIX ] - [KNOWLEDGE] Animal Diet II and III now correctly display
their item images.
[ FIX ] - The casting animation for Palm Zap (Electro Wielder) is
now fixed.
[ UI ] - Combat Skill names are now shown when inspecting items.
Additional information is also provided for passive skills like
Vampiric Thirst.
MAJOR UPDATE
Date: June 14, 2025
[ CHANGE ] - TURBO speed has been adjusted: 10 seconds in Earth time
now equals 1 hour in-game (previously 15 seconds). However, Shard
prices in TURBO are now 200% (up from 150%) to reflect its active
playstyle versus idle modes.
[ FEATURE ] - The Delve System is now implemented internally,
preparing for future maps filled with hostile NPCs and loot.
Enemies in Delves feature:
Visible hostile NPCs
Enemy types remain consistent regardless of game days
Combat may involve up to four enemies
Defeat results in being vorted to a random Hyperclink
Delves are public property — resources and loot are unclaimed
Flee chance may not be effective in Delves.
[ NEW DELVE ] - Gold Skull Hollow – Territory of the notorious
outlaw gang, Gold Skull.
[ CHANGE ] - New games now start with a 25% Flee Chance (down from
75%).
[ NEW ITEM ] - [KNOWLEDGE] Delve – Grants information and
mechanics on Delves.
[ NEW ITEM ] - [HYPERMARK] Gold Skull Hollow – Lets you vort to
the new delve.
[ CHANGE ] - [BASE] Battle Rack now requires fewer resources to
craft for early-game accessibility.
[ UI ] - Combat interface and sequence have been greatly improved
for clarity and pacing.
[ FIX ] - Skills with 0 cooldown are no longer incorrectly greyed
out during Skill Selection.
[ FIX ] - The ‘time passed’ message after gathering resources now
correctly matches in-game time progression.
[ GRAPHICS ] - Combat costumes for Combat Classes and enemies have
been visually enhanced.
[ FIX ] - Fixed hood rendering issue where shadows were missing
inside some hooded costumes.
[ GRAPHICS ] - NPCs now better express emotions like anger and
shock.
[ NEW MAP RESOURCE TYPE ] - Dungeon Chest
[ NEW MAP RESOURCE TYPE ] - Crate
[ NEW MAP RESOURCE TYPE ] - Sack
[ NEW MAP RESOURCE TYPE ] - Bottles
[ NEW MAP RESOURCE TYPE ] - Cooking Pot
[ UI ] - Map icons now change color depending on the current map.
[ UI ] - Slightly reduced size for map icons for better screen fit.