[ MAJOR CHANGE ] - A new arm system has been implemented to replace the old system. This means more expressive arm gestures for interactions and combat, and arms that match clothes' color and pattern.
[ VISUALS ] - Redesigned/Adjusted ALL costumes to accommodate the new arm system.
[ VISUALS ] - Reanimated most of the action animations. Special effects will be added in future updates.
[ CHANGE ] - [ Skill ] Palm Zap now gives 5% Critical Chance and 10% Critical Damage, changed from 5% Dodge Chance. Damage lowered to -20 to -30 from -20 to -40.
[ CHANGE ] - [ Skill ] Lightning Throw no longer gives 5% Critical Chance and now consumes 3 Electro Charge, up from 2.
[ VISUAL ] - Slightly redesigned enemy templates to include affiliation info.
[ CHANGE ] - Slightly edited enemy names to reflect new affiliation information.
[ CHANGE ] - Merchants will now have their own unique attire.
[ FIX ] - [ KNOWLEDGE ] Whole Saler Contacts is now working as intended.
[ FIX ] - Hostile NPCs no longer change appearance after dodging.
[ CHANGE ] - Some guards now patrol the town of Wolfvanden.
[ CHANGE ] - Character pose during creation/edit is now locked.
[ FIX ] - [ Combat Class ] Jomsviking skills no longer have infinite turns.
[ CHANGE ] - [ Skill ] Thorn Whip now has a 50% chance to hit all enemies.
[ UI ] - Skills with AOE are now indicated in their descriptions.
[ BALANCE ] - Reordered how armor is calculated in combat:
Before: Damage > Armor Reduction > Damage Bonuses > Critical Bonus > Physical Reduction
Now: Damage > Damage Bonuses > Critical Bonus > Physical Reduction > Armor Reduction
This makes armor less overpowered and gives other stats more value.
[ NEW ENEMY ] - [ Bloody Gem ] Deckhand Drifter — the lowest rank of the infamous Bloody Gem pirates.