[ FIX ] - Indoor buildings within delves were not marked as
"dungeon", causing defeat mechanics to behave incorrectly. They now
properly trigger a forced vort-out on defeat.
[ FIX ] - Indoor delve areas in Gold Skull Hollow were displaying
their root names instead of "?" as intended. This has been
corrected.
[ FIX ] - [ SKILL ] Wish Upon A Fighter now correctly grants a
random [ COMBAT CLASS ] instead of a [ DNA MIX ].
[ CHANGE ] - [ SKILL ] Wish Upon A Fighter cooldown has been reduced
from 5 Days to 3 Days.
[ FIX ] - [ SKILL ] Surprise Mix now functions as intended, giving a
random [ DNA MIX ].
[ CHANGE ] - [ SKILL ] Surprise Mix cooldown has been reduced from 5
Days to 3 Days.
[ FIX ] - [ Knowledge ] Animal Diet II and III now correctly display
their item images.
[ FIX ] - The casting animation for Palm Zap (Electro Wielder) is
now fixed.
[ UI ] - Combat Skill names are now shown when inspecting items.
Additional information is also provided for passive skills like
Vampiric Thirst.
MAJOR UPDATE
Date: June 14, 2025
[ CHANGE ] - TURBO speed has been adjusted: 10 seconds in Earth time
now equals 1 hour in-game (previously 15 seconds). However, Shard
prices in TURBO are now 200% (up from 150%) to reflect its active
playstyle versus idle modes.
[ FEATURE ] - The Delve System is now implemented internally,
preparing for future maps filled with hostile NPCs and loot.
Enemies in Delves feature:
Visible hostile NPCs
Enemy types remain consistent regardless of game days
Combat may involve up to four enemies
Defeat results in being vorted to a random Hyperclink
Delves are public property — resources and loot are unclaimed
Flee chance may not be effective in Delves.
[ NEW DELVE ] - Gold Skull Hollow – Territory of the notorious
outlaw gang, Gold Skull.
[ CHANGE ] - New games now start with a 25% Flee Chance (down from
75%).
[ NEW ITEM ] - [ KNOWLEDGE ] Delve – Grants information and
mechanics on Delves.
[ NEW ITEM ] - [ Hypermark ] Gold Skull Hollow – Lets you vort to
the new delve.
[ CHANGE ] - [ BASE ] Battle Rack now requires fewer resources to
craft for early-game accessibility.
[ UI ] - Combat interface and sequence have been greatly improved
for clarity and pacing.
[ FIX ] - Skills with 0 cooldown are no longer incorrectly greyed
out during Skill Selection.
[ FIX ] - The ‘time passed’ message after gathering resources now
correctly matches in-game time progression.
[ GRAPHICS ] - Combat costumes for Combat Classes and enemies have
been visually enhanced.
[ FIX ] - Fixed hood rendering issue where shadows were missing
inside some hooded costumes.
[ GRAPHICS ] - NPCs now better express emotions like anger and
shock.
[ NEW MAP RESOURCE TYPE ] - Dungeon Chest
[ NEW MAP RESOURCE TYPE ] - Crate
[ NEW MAP RESOURCE TYPE ] - Sack
[ NEW MAP RESOURCE TYPE ] - Bottles
[ NEW MAP RESOURCE TYPE ] - Cooking Pot
[ UI ] - Map icons now change color depending on the current map.
[ UI ] - Slightly reduced size for map icons for better screen fit.